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Daniel Schmidt
Frontend engineer working on the difficult parts between product, design and engineering.
I work across frontend architecture, accessibility, performance and developer experience, usually on large, long-lived web platforms.
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The day job
At Charlie Tango, I lead frontend architecture on large websites and web applications, and I stay hands-on in the code.
My work covers frontend structure, CMS and backend integration, accessibility, testing and the tooling teams use to ship. I’ve also led and grown the frontend team and mentored developers across projects.
2025SundhedsstyrelsenPublic healthA shared frontend for Sundhedsstyrelsen and its related sites, built for accessible public-health publishing.
2024MDT+Clinical decision supportA clinical tool for preparing and discussing cancer cases, bringing patient data and AI recommendations into the same workflow.
2023FeriepartnerHoliday bookingHoliday-home search and booking, with a map and result list that work together across desktop and mobile.
2022EDCProperty platformA reusable React frontend for EDC's property platform, integrated with the existing .NET application.
Tell a React component when it enters the viewport.
A hook, a render prop, and a component over the Intersection Observer API. It reuses observers where the options match, and ships a test mock so tests do not need a browser.
Phosphor green on unlit glass, a pink signal for the thing that is actually happening, hairline borders and no corner radius anywhere. The look this page is wearing, in eight colours.
A campaign log and living compendium for tabletop RPGs.
I’m building a platform for recording RPG session notes and turning them into a connected record of the people, places, quests and clues that make up a campaign.
Write the session up the way you always would. What comes back is the campaign's cast, its places and its open threads, each one linked to the words that put it there.
When I saw Jurassic Park back in 1996, the dinosaurs were cool. But not as cool as the “unix” file system, flown through in 3D to lock the doors. I have wanted to build one ever since.